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Course Overview: What You’ll Learn in AI Mobile App UI Design: Native Patterns for iOS and Android

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AI Mobile App UI Design: Native Patterns for iOS and Android

Design native-feeling mobile UIs with AI as your co-pilot — from platform tokens and thumb-zones to gestures that actually feel right on iOS and Android.

What You Will Learn

  • Understand the core UX differences between iOS (Human Interface) and Android (Material 3) so your app feels native on both.
  • Build a mobile-first token system (color, type, radius, spacing) that maps cleanly to Figma variables and to platform style guides.
  • Design tap targets, thumb zones, and gestures that pass real-device usability testing — not just 'looks good on a laptop'.
  • Pick the right navigation primitive (tab bar, stack, bottom sheet, or segmented control) for the job the screen is doing.
  • Ship dark mode, dynamic type, and accessibility states as a first-class path, not an afterthought.
  • Use AI tools (Figma AI, Uizard, v0, Claude) to accelerate the boring parts — spec sheets, empty states, copy variants — without losing design voice.
  • Hand off to engineering with a spec that iOS and Android developers can both follow without a second meeting.

Full Course Breakdown

LESSON 2
The Two-OS Problem: Why Mobile Design Is Not Just Smaller Web
Why iOS and Android users have genuinely different muscle memory, and the four places where 'one design' costs you dearly.

LESSON 3
System Tokens, Type, and Safe Areas: The Platform Constraints You Can't Ignore
Build a mobile token system (color, type, radius, spacing) that respects Dynamic Type, Material 3 color extraction, and safe areas from day one.

LESSON 4
Touch Targets, Thumb Zones, and the 60% Rule
Where fingers can actually reach on a 6.7-inch phone, the minimum targets that pass review, and the thumb-zone heatmap for your primary actions.

LESSON 5
Navigation Patterns: Tab Bars, Stacks, and When Each Wins
The five navigation primitives (tab bar, stack, drawer, bottom sheet, segmented) and the decision tree for which one fits the job your screen is doing.

LESSON 6
Gestures, Haptics, and Motion: The Polish That Signals 'Native'
Why swipe-to-delete, pull-to-refresh, and long-press feel different on iOS vs Android, the haptic vocabulary, and the motion curves that read as 'native'.

LESSON 7
Dark Mode and Dynamic Type Without Regressions
How to ship dark mode and accessibility text scaling as a first-class path — not an afterthought that breaks 15 screens at launch.

LESSON 8
Handing Off to Engineering: Figma to iOS and Android Tokens
Export a handoff spec that both iOS (SwiftUI) and Android (Compose) developers can implement without a second meeting.

Who This Course Is For

  • Product designers moving from web/desktop to mobile who need the platform conventions.
  • Solo founders designing their own iOS/Android UI and tired of apps that feel 'web-in-a-webview'.
  • Design system owners adding a mobile layer without forking the token pipeline.
  • Frontend engineers who are the de-facto designer on a small team.

What Makes This Course Different

  • Hands-on: every lesson ends with a concrete exercise you run in Figma today.
  • Platform-specific where it matters, platform-agnostic where it doesn't — no 'just use Material everywhere' shortcuts.
  • 2026-current: covers Dynamic Island, Live Activities, Material You color extraction, and the patterns App Store/Play Store reviewers look for.
  • AI-pragmatic: shows where Figma AI and v0 genuinely save hours, and where they still ship mediocre defaults you have to catch.

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